With the release of the Warmind expansion this past May, Destiny 2 added Crucible rankings and set up a new system for earning rewards and progressing through that system. With the upcoming release of the Forsaken expansion and the start of the game’s Year 2, developer Bungie is looking to improve how Crucible ranking and rewards work moving forward.
In its weekly blog, Bungie detailed the goals for the Crucible progression systems and how the developer is looking to accomplish each goal. While Bungie has mentioned how it wants Destiny 2 to become a hobby again (as Destiny 1 was for many fans), it is looking to make the climb up to the higher levels of the Glory ranking in the Competitive playlist “not feel like your second job” and easier for more players. A major way of addressing that is by adjusting the amount of points that players will gain and lose while playing in the Competitive playlist “reduc[ing] the overall climb to higher ranks.”
In that same vein, the Competitive playlist looks like it will be more inclusive to the player base at large. A huge change is that the radar will be re-enabled in Season 4 in Competitive, loss streaks are being removed, and Control and Clash modes are being added to the Competitive playlist (these modes were formerly only found in Quickplay).
Another significant change is to how pinnacle Crucible rewards are earned (think the very exclusive Redrix’s Claymore). Instead of these kinds of rewards being tied to climbing up the Competitive ranking ladder, they will be tied to quests that will not go away at the end of a season. Redrix’s Claymore will be retired with the end of Season 3 and will not be available in Season 4, but moving forward these kinds of weapons will still be available even after the end of a season.
Bungie is also looking to reward those who played in this current Season 3 of Competitive but who did not receive their weekly rewards. To answer that problem, players who competed in Season 3 will get bonus rank points after completing their first match in Season 4. In addition, the weekly award has been fixed and its gains have been doubled for all players.
Clearly, all these changes are taking a bit of the edge off the hardcore climb that the Crucible presented in Season 3 with PvP hoping to engage more players and letting more of them earn higher level PvP rewards.
Destiny 2: Forsaken releases on September 4, 2018 for PC, PS4, and Xbox One.
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